By clicking the corresponding enchantment book in the GUI, you can increment the enchantment level by left-clicking, right-clicking or middle-clicking the corresponding enchantment book in the GUI. The levels of increment can be configured (for each left, right and middle clicking) in the config file.
If the increment level is specified as "*", TEMenu will find out the maximum possible level a player can purchase with his/her current balance.
- /te emenu : opens up a GUI menu.
To install this addon, just place TEAddon-TEMenu-x.x.x.jar in 'plugin/TokenEnchant/addons' folder and restart the server or do '/te reload'.
Addons: TEMenu: gui_title: "Enchatnments" message_prefix: "[TEMenu]" no_revious_age: "&cThere are no previous pages." no_next_page: "&cThere are no additional pages." previous_page: "&aPrevious Page" next_page: "&aNext Page" current_page: "&c&lPage %currentPage% of %maxPages%" help_messages: emenu: msg: "/te emenu : opens a gui listing all available enchantment for the item you're holding." permission: "tokenenchant.temenu.use" event_map: PlayerInteractEvent: "LOW" #if this option is true, you can open the GUI with right click. use_right_click: false use_shift_click: true trigger_materials: # if "*" is used any right click will trigger GUI opening. - "_PICKAXE" - "_AXE" - "_SWORD" - "_HOE" - "_SHOVEL" - "FISHING_ROD" - "BOW" - "CROSSBOW" - "_HELMET" - "_CHESTPLATE" - "_LEGGINGS" - "_BOOTS" not_available: "&cNot Available" lore: - "&b%description%" - "&aMax: %max%" - "&6Left Click: &a+%left_level%, &6Cost: &a%left_cost%" - "&6Right Click: &a+%right_level%, &6Cost: &a%right_cost%" - "&6Middle Click: &a+%middle_level%, &6Cost: &a%middle_cost%" enchants: # if "default" entry is commented out, only listed enchantments will appear in the GUI. # positive number -> enchantment level being applied # * -> enchant as much as a player's token balance allows. # 0 -> no action with that click. default: left: 1 # default enchatment increment with left click right: 10 # default enchatment increment with right click middle: "*" # enchant as much as a player's token balance can. Laser: left: 1 right: 5 middle: 0 Efficiency: left: 1 right: 20